JJ_CharacterState class final

What a character is doing after a step.

Inheritance
Implemented types
Available extensions

Constructors

JJ_CharacterState()

Properties

address → Pointer<T>

Available on T, provided by the StructAddress extension

The memory address of the underlying data.
no setter
contactCount ↔ int
How many contacts jj_character_contacts would return.
getter/setter pair
groundBody ↔ int
The body it stands on, or 0.
getter/setter pair
groundNormal ↔ Array<Float>
The ground's normal where it touches, pointing away from the ground.
getter/setter pair
groundPosition ↔ Array<Float>
Where it touches the ground.
getter/setter pair
groundState ↔ int
JJ_GROUND_*.
getter/setter pair
groundVelocity ↔ Array<Float>
Velocity of the ground under it (a moving platform's).
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
position ↔ Array<Float>
Where its feet are.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
velocity ↔ Array<Float>
Its velocity, m/s.
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited