menu
just_inputs package
documentation
testing.dart
FakeGamepadSource
stateChanges property
stateChanges property
dark_mode
light_mode
stateChanges
property
@
override
Stream
<
GamepadStateEvent
>
get
stateChanges
override
Implementation
@override Stream<gp.GamepadStateEvent> get stateChanges => _states.stream;
just_inputs package
documentation
testing
FakeGamepadSource
stateChanges property
FakeGamepadSource class