One compiled shader stage.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
uniformBlock(
String typeName) → GpuUniformBlock? -
The uniform block whose GLSL type name is
typeName(foruniform FrameInfo { … } frame;,FrameInfo), or null.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited