toolbarButtons property
Buttons after the built-in play controls.
Implementation
@override
List<ToolbarButton> get toolbarButtons => [
ToolbarButton(
id: 'asset_store.open',
icon: Icons.storefront_rounded,
tooltip:
'Asset Store: plugins, kits, art and sound '
'(${_openKey.shortcut})',
order: 105,
// A feature of the editor, not a tool for the scene: under the
// transform tools, apart from the modules' buttons.
slot: ToolbarSlot.toolColumn,
isActive: (scope) =>
scope.activeWorkspace.value?.definition.id == workspaceId,
onPressed: (scope) => scope.openWorkspace(workspaceId),
),
];