LayerPreset class
A named draw-order layer the designer offers.
Layers are an editor concept in every 2D game — something has to be behind something else — so the editor ships three sensible ones. A project that wants different names or a different depth ordering registers its own.
Constructors
- LayerPreset({required String id, required int order, String? label, String? description})
-
const
Properties
- description → String?
-
Tooltip.
final
- displayLabel → String
-
Name shown in the layers panel.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String
-
The layer's id, as an entity's
LayerComponent.layerIdnames it.final - label → String?
-
Display name; defaults to id.
final
- order → int
-
Draw order. Lower draws first (further back).
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited