FieldAccessory class

Something the inspector puts beside a component's fields, and tells of each edit made through them — the timeline's key button, which records what is changed while a timeline is open.

Constructors

FieldAccessory({required String id, Widget? build(FieldAccessoryContext context)?, void onEdited(EditorScope scope)?})
const

Properties

build → Widget? Function(FieldAccessoryContext context)?
The widget after the row showing FieldAccessoryContext.fields, or null for none there.
final
hashCode → int
The hash code for this object.
no setterinherited
id → String
Names the accessory, prefixed by its module: timeline.key.
final
onEdited → void Function(EditorScope scope)?
Called after an edit through the inspector to the scene being edited, before what it changed is drawn again.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited