FieldAccessory class
Something the inspector puts beside a component's fields, and tells of each edit made through them — the timeline's key button, which records what is changed while a timeline is open.
Constructors
- FieldAccessory({required String id, Widget? build(FieldAccessoryContext context)?, void onEdited(EditorScope scope)?})
-
const
Properties
- build → Widget? Function(FieldAccessoryContext context)?
-
The widget after the row showing FieldAccessoryContext.fields, or
null for none there.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → String
-
Names the accessory, prefixed by its module:
timeline.key.final - onEdited → void Function(EditorScope scope)?
-
Called after an edit through the inspector to the scene being edited,
before what it changed is drawn again.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited