SpriteAnimation constructor

SpriteAnimation({
  1. required Sprite sprite,
  2. required List<Rect> frames,
  3. required double duration,
  4. bool loop = true,
  5. VoidCallback? onComplete,
})

Create a sprite animation

Implementation

SpriteAnimation({
  required this.sprite,
  required this.frames,
  required super.duration,
  super.loop = true,
  super.onComplete,
});