EffectSnapshot class
A serialisable point-in-time snapshot of all active effects across all entities.
Suitable for network transmission (late-join, reconnect) and for prediction-rollback checkpoints. Convert to JSON with EffectSnapshot.toJson or to compact bytes with EffectBinaryCodec.
Constructors
-
EffectSnapshot({required int tick, required Map<
EntityId, List< entityEffects})Map< >String, dynamic> > -
const
-
EffectSnapshot.fromJson(Map<
String, dynamic> json) -
Deserialise from a JSON-compatible map.
factory
Properties
-
entityEffects
→ Map<
EntityId, List< Map< >String, dynamic> > -
Map from EntityId to the JSON-encoded list of in-flight effects,
as produced by EffectPlayer.toJson.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- tick → int
-
The absolute tick count at which this snapshot was captured.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> - Serialise to a JSON-compatible map.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited