render method
Draw a single particle onto canvas.
Implementation
@override
void render(Canvas canvas, Particle particle) {
_paint.color = particle.currentColor;
final size = particle.currentSize;
canvas.save();
canvas.translate(particle.position.dx, particle.position.dy);
canvas.rotate(particle.rotation);
canvas.scale(size, size);
canvas.drawPath(path, _paint);
canvas.restore();
}