LocalizedText class
A Text widget that displays a localized string and automatically rebuilds when the locale changes.
// Simple key lookup
LocalizedText('ui.start_game')
// With variable interpolation
LocalizedText('game.greeting', args: {'name': 'Aria'})
// Override style
LocalizedText('ui.title', style: Theme.of(context).textTheme.headlineMedium)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- LocalizedText
Constructors
-
LocalizedText(String key_, {Key? key, Map<
String, Object?> args = const {}, String? ns, TextStyle? style, TextAlign? textAlign, int? maxLines, TextOverflow? overflow, bool softWrap = true}) -
The string for
key_in the nearest LocalizationScope's current locale, withargsfilled in and the lookup kept tonswhen given. Shows nothing without a scope. The rest are Text's own parameters.const
Properties
-
args
→ Map<
String, Object?> -
Variable substitution arguments.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- key_ → String
-
Localization key. Named
key_to avoid shadowing Widget.key.final - maxLines → int?
-
Passed to Text.maxLines; the ambient default (usually no limit) when
null.
final
- ns → String?
-
Restrict lookup to one namespace.
final
- overflow → TextOverflow?
-
Passed to Text.overflow; the ambient default when null.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- softWrap → bool
-
Passed to Text.softWrap: whether lines may break at word boundaries.
True by default.
final
- style → TextStyle?
-
Passed to Text.style; merged over the ambient DefaultTextStyle.
final
- textAlign → TextAlign?
-
Passed to Text.textAlign; the ambient default when null.
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited