DialogueChoicesWidget class
Displays the current set of DialogueChoices and calls DialogueRunner.selectChoice when the player taps one.
Place this above DialogueBoxWidget in your stack:
Stack(
children: [
GameWidget(...),
Positioned(
left: 16, right: 16, bottom: 180,
child: DialogueChoicesWidget(runner: runner),
),
Positioned(
left: 16, right: 16, bottom: 16,
child: DialogueBoxWidget(runner: runner, onTap: runner.advance),
),
],
)
Unavailable choices (DialogueChoice.isAvailable == false) are shown
greyed-out and are not tappable. Override unavailableStyle to change
this.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- DialogueChoicesWidget
Constructors
- DialogueChoicesWidget({Key? key, required DialogueRunner runner, TextStyle? choiceStyle, Color backgroundColor = Colors.black54, Color selectedColor = const Color(0xFF1E3A5F), double borderRadius = 6.0, double spacing = 6.0, })
-
A column of buttons for
runner's pending choices, one per choice; builds nothing while no choice is pending.const
Properties
- backgroundColor → Color
-
Each button's background at rest; translucent black by default.
final
- borderRadius → double
-
Corner radius of each button, in logical pixels.
final
- choiceStyle → TextStyle?
-
Text style for available choices.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runner → DialogueRunner
-
The runner whose choices are shown and told which one was picked.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selectedColor → Color
-
Background highlight when hovered / tapped.
final
-
Whether to show (greyed-out) unavailable choices at all.
final
- spacing → double
-
Vertical gap between choice buttons.
final
-
Text style for unavailable choices (greyed-out by default).
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited