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just_game_engine package
documentation
physics_3d.dart
RigidBody3D
mass property
mass property
dark_mode
light_mode
mass
property
double
mass
getter/setter pair
Mass in kg; 0 works it out from the collider's volume.
Implementation
double mass;
just_game_engine package
documentation
physics_3d
RigidBody3D
mass property
RigidBody3D class