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just_game_engine package
documentation
physics_3d.dart
RigidBody3D
angularVelocity property
angularVelocity property
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angularVelocity
property
Vector3
angularVelocity
final
Its spin after the last step (rad/s).
Implementation
final Vector3 angularVelocity = Vector3.zero();
just_game_engine package
documentation
physics_3d
RigidBody3D
angularVelocity property
RigidBody3D class