addAngularImpulse method
Changes its spin at once, before the next step (N·m·s).
Implementation
void addAngularImpulse(Vector3 impulse) => pendingAngularImpulse.add(impulse);
Changes its spin at once, before the next step (N·m·s).
void addAngularImpulse(Vector3 impulse) => pendingAngularImpulse.add(impulse);