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just_game_engine package
documentation
physics_3d.dart
QueryHit3D
fraction property
fraction property
dark_mode
light_mode
fraction
property
double
fraction
final
How far along the ray or sweep, 0–1; 0 for an overlap.
Implementation
final double fraction;
just_game_engine package
documentation
physics_3d
QueryHit3D
fraction property
QueryHit3D class