step abstract method
Advances the simulation by dt seconds, in collisionSteps passes
(one per 1/60 s is plenty). Characters move in moveCharacter, before
it.
Implementation
void step(double dt, {int collisionSteps = 1});
Advances the simulation by dt seconds, in collisionSteps passes
(one per 1/60 s is plenty). Characters move in moveCharacter, before
it.
void step(double dt, {int collisionSteps = 1});