physics property
PhysicsWorld3D
get
physics
The world it steps; a PhysicsSystem3D.lazy system makes it now if it has not yet.
Implementation
PhysicsWorld3D get physics => _physics ??= _create!();
The world it steps; a PhysicsSystem3D.lazy system makes it now if it has not yet.
PhysicsWorld3D get physics => _physics ??= _create!();