PhysicsSystem3D constructor

PhysicsSystem3D(
  1. PhysicsWorld3D physics, {
  2. ColliderGeometry3D? geometry,
})

A system stepping physics; mesh and hull colliders take their triangles from geometry.

Implementation

PhysicsSystem3D(PhysicsWorld3D physics, {ColliderGeometry3D? geometry})
  : _physics = physics,
    _create = null,
    shapes = ColliderShapes3D(geometry: geometry) {
  priority = SystemPriorities.physics;
}