PhysicsSystem3D constructor
PhysicsSystem3D(
- PhysicsWorld3D physics, {
- ColliderGeometry3D? geometry,
A system stepping physics; mesh and hull colliders take their
triangles from geometry.
Implementation
PhysicsSystem3D(PhysicsWorld3D physics, {ColliderGeometry3D? geometry})
: _physics = physics,
_create = null,
shapes = ColliderShapes3D(geometry: geometry) {
priority = SystemPriorities.physics;
}