PhysicsEvent3D class final
One event from a step. Begin and stay events carry a contact point, the normal pointing from bodyA to bodyB (zero for sensors) and how deep they overlap.
Constructors
- PhysicsEvent3D(PhysicsEventType3D type, int bodyA, int bodyB, {Vector3? point, Vector3? normal, double depth = 0})
-
An event of
typebetweenbodyAandbodyB.
Properties
- bodyA → int
-
The first body.
final
- bodyB → int
-
The second body; 0 for activation events.
final
- depth → double
-
How far they overlap.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- normal → Vector3
-
From A to B.
final
- point → Vector3
-
Where they touch.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type → PhysicsEventType3D
-
What happened.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited