overlapSphere method

List<Entity> overlapSphere(
  1. Vector3 center,
  2. double radius, {
  3. int layerMask = 0xFFFF,
  4. Entity? ignore,
  5. bool includeSensors = false,
})

The entities whose bodies a sphere at center overlaps.

Implementation

List<Entity> overlapSphere(
  Vector3 center,
  double radius, {
  int layerMask = 0xFFFF,
  Entity? ignore,
  bool includeSensors = false,
}) => overlap(
  SphereShape3D(radius),
  center,
  Quaternion.identity(),
  layerMask: layerMask,
  ignore: ignore,
  includeSensors: includeSensors,
);