reloadModel method

void reloadModel(
  1. String model
)

The model at model was loaded again (its file changed): its mesh and hull colliders take its new triangles (PhysicsSystem3D.reloadModel). Call once the engine's ModelAsset at that path answers with them — a renderer does, when it reloads a model. Does nothing before it starts.

Implementation

void reloadModel(String model) => _system?.reloadModel(model);