refresh method

  1. @override
void refresh(
  1. EngineContext context
)
override

Puts what install registered in place again, from the code as it now is.

Implementation

@override
void refresh(EngineContext context) {
  context.definitions.refresh(Physics3DSchemas.all);
  CameraRegistries.of(
    context,
  ).stages.register(const CameraCollisionStage(), override: true);
}