Joint3D constructor

Joint3D({
  1. EntityTarget connectedBody = EntityTarget.none,
  2. Vector3? anchor,
  3. bool enabled = true,
})

A joint to connectedBody at anchor.

Implementation

Joint3D({
  this.connectedBody = EntityTarget.none,
  Vector3? anchor,
  this.enabled = true,
}) : anchor = anchor ?? Vector3.zero();