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just_game_engine package
documentation
physics_3d.dart
CharacterState3D
groundPosition property
groundPosition property
dark_mode
light_mode
groundPosition
property
Vector3
groundPosition
final
Where it touches the ground.
Implementation
final Vector3 groundPosition = Vector3.zero();
just_game_engine package
documentation
physics_3d
CharacterState3D
groundPosition property
CharacterState3D class