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just_game_engine package
documentation
physics_3d.dart
CharacterBody3D
groundNormal property
groundNormal property
dark_mode
light_mode
groundNormal
property
Vector3
groundNormal
final
The ground's normal after the last step.
Implementation
final Vector3 groundNormal = Vector3.zero();
just_game_engine package
documentation
physics_3d
CharacterBody3D
groundNormal property
CharacterBody3D class