CameraCollisionStage class
Finalizes a CameraCollision3D camera: a sphere cast from the point
the camera circles to where the body stage put it, the target's own
body ignored. Registered by Physics3D.
- Inheritance
-
- Object
- CameraStage<
CameraCollision3D> - CameraCollisionStage
Constructors
- CameraCollisionStage()
-
Stateless; one serves every camera.
const
Properties
- componentType → Type
-
The component type this stage runs for.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- order → int
-
Order within phase; lower runs first.
no setterinherited
- phase → CameraStagePhase
-
The part of the pipeline this stage runs in.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
apply(
CameraStageContext context, CameraCollision3D collision, CameraState state, double dt) → CameraState -
stateas this stage leaves it.override -
applyAny(
CameraStageContext context, Component component, CameraState state, double dt) → CameraState -
apply for a component typed only as Component.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited