CameraCollision3D constructor
CameraCollision3D({})
Collision for a camera.
Implementation
CameraCollision3D({
this.radius = 0.2,
this.minDistance = 0.3,
this.recover = 0.35,
this.layerMask = 0xFFFF,
Vector3? offset,
}) : offset = offset ?? Vector3(0, -1.5, 0);