CameraCollision3D constructor

CameraCollision3D({
  1. double radius = 0.2,
  2. double minDistance = 0.3,
  3. double recover = 0.35,
  4. int layerMask = 0xFFFF,
  5. Vector3? offset,
})

Collision for a camera.

Implementation

CameraCollision3D({
  this.radius = 0.2,
  this.minDistance = 0.3,
  this.recover = 0.35,
  this.layerMask = 0xFFFF,
  Vector3? offset,
}) : offset = offset ?? Vector3(0, -1.5, 0);