Abstract contract for a sprite-batch renderer.
Implementations collect per-sprite data via add and issue a single GPU draw call in flush.
- Implementers
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
add(
{required Rect sourceRect, required Offset position, double rotation = 0.0, double scale = 1.0, double? anchorX, double? anchorY, Color color = const Color(0xFFFFFFFF)}) → void - Queue a single sprite for batched rendering.
-
flush(
Canvas canvas) → void - Render all queued sprites and clear the batch.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited