SolidHeightField class final

Ground as a grid of heights — a terrain: sampleCount by sampleCount samples cellSize apart, row by row along Z, each along X, its first at (x, y, z). Each height is how far up the ground is there (+Y is down: it is subtracted). holeHeight or more marks a hole: nothing there.

Inheritance

Constructors

SolidHeightField(Float32List heights, int sampleCount, double cellSize, {double x = 0, double y = 0, double z = 0})
const

Properties

cellSize → double
Metres between samples.
final
hashCode → int
The hash code for this object.
no setteroverride
heights → Float32List
Row-major heights, sampleCount squared of them.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
sampleCount → int
Samples along each side.
final
x → double
Where its first sample is, in its entity's space.
final
y → double
Where its first sample is, in its entity's space.
final
z → double
Where its first sample is, in its entity's space.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
override

Constants

holeHeight → const double
A height that marks a hole.