SimpleMovementComponent class
Moves an entity straight from a vector action — no physics. For top-down games, cursors and quick tests.
Constructors
Properties
- action ↔ String
-
The vector action that steers it.
getter/setter pair
- componentType → Type
-
Type identifier for this component
no setterinherited
- deadZone ↔ double
-
Directions this long or shorter count as no push: the entity does
not move and lastDirection is zero.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- lastDirection ↔ Offset
-
Runtime-only resolved direction, not serialised.
getter/setter pair
- normalizeDiagonal ↔ bool
-
Whether a direction longer than 1 (two keys held at once) is scaled
back to length 1, so moving diagonally is no faster.
getter/setter pair
- playerIndex ↔ int
-
Whose: 0 for player 1, -1 for anyone.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- speed ↔ double
-
Speed at a full push (vector length 1), in world units per second.
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttach(
EntityId entityId) → void -
Called when this component is added to an entity.
inherited
-
onDetach(
EntityId entityId) → void -
Called when this component is removed from an entity.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited