Every migration, in order.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
chain
→ const List<
SceneMigration> -
v0 → v1 through v9 → v10, in order.
SceneFormat.migrateruns each step whose SceneMigration.from is the scene's version at that point, on a deep copy, and bumpsversionafter it.