FixedJoint2D class
Holds two bodies rigidly together (Box2D calls it a weld).
Constructors
- FixedJoint2D({EntityTarget connectedBody = EntityTarget.none, Offset anchor = Offset.zero, Offset connectedAnchor = Offset.zero, bool collideConnected = false, bool enabled = true})
- A fixed joint.
Properties
- anchor ↔ Offset
-
Where on this entity the joint holds, in its own space.
getter/setter pairinherited
- collideConnected ↔ bool
-
Whether the two bodies still collide with each other.
getter/setter pairinherited
- componentType → Type
-
Type identifier for this component
no setterinherited
- connectedAnchor ↔ Offset
-
Where on the other entity it holds, in that entity's space.
getter/setter pairinherited
- connectedBody ↔ EntityTarget
-
The other body's entity — by name or by tag.
getter/setter pairinherited
- enabled ↔ bool
-
Whether the joint acts.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAttach(
EntityId entityId) → void -
Called when this component is added to an entity.
inherited
-
onDetach(
EntityId entityId) → void -
Called when this component is removed from an entity.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited