lifetime property
ComponentDefinition<LifetimeComponent>
get
lifetime
Definition of LifetimeComponent, saved as LifetimeComponent; a new
one lasts 3 seconds.
Implementation
static ComponentDefinition<LifetimeComponent> get lifetime =>
ComponentDefinition<LifetimeComponent>(
type: 'LifetimeComponent',
hints: const ComponentHints(
name: 'Lifetime',
group: 'Gameplay',
description: 'Destroys the entity after a delay.',
icon: Icons.timer,
accentColor: Color(0xFF66BB6A),
fields: {
'initialLifetime': FieldHint(
label: 'Duration (s)',
scrub: ScrubHint(step: 0.1, fractionDigits: 2),
),
},
),
create: () => LifetimeComponent(3.0),
fields: [
_d(
'initialLifetime',
(c) => (c as LifetimeComponent).initialLifetime,
(c, v) {
(c as LifetimeComponent)
..initialLifetime = v
..timeRemaining = v;
},
min: 0,
),
],
);