litLayout top-level constant
GpuVertexLayout
const litLayout
The vertex layout of every lit mesh: one vertex buffer (VertexOffsets) and one per-instance buffer of a model matrix and a normal matrix.
Implementation
const GpuVertexLayout litLayout = GpuVertexLayout([
_vertices,
GpuVertexBufferLayout(
stride: _instanceFloats * 4,
perInstance: true,
attributes: [..._model, ..._normalMatrix],
),
]);