hasTransform property
bool
get
hasTransform
Whether it moves UVs at all.
Implementation
bool get hasTransform =>
offset != (0.0, 0.0) || scale != (1.0, 1.0) || rotation != 0.0;
Whether it moves UVs at all.
bool get hasTransform =>
offset != (0.0, 0.0) || scale != (1.0, 1.0) || rotation != 0.0;