SkinData class final

A glTF skin: the nodes that are its joints and how the mesh sat on them.

Constructors

SkinData({String? name, required List<int> joints, required Float32List inverseBindMatrices, int? skeleton})
A skin over joints.
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
inverseBindMatrices → Float32List
One column-major 4x4 matrix (16 floats) per joint, taking a vertex from model space to the joint's space at bind time.
final
joints → List<int>
Node index of each joint; a vertex's joint index points into this.
final
name → String?
Name in the file.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
skeleton → int?
The skeleton's root node, when the file names it.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited