ShapeValues class final

What a shape's mesh or look was last made from, kept to tell cheaply whether it has changed: a renderer keeps one per shape and each frame gives it the shape's values (Primitive3D.writeShapeValues, Primitive3D.writeMaterialValues) between begin and end. Numbers are compared in place, so nothing is made while nothing changes.

Constructors

ShapeValues()

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

add(double v) → void
The next number is v.
addBool(bool v) → void
The next number is 1 for v, else 0.
addInt(int v) → void
The next number is v.
addObject(Object? v) → void
The next value is v, compared with ==.
begin() → void
Starts a frame's look at the values.
end() → bool
Ends the look: whether anything differs from the last one (always so the first time).
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited