How the 3-D shapes are saved and shown in an editor. Each is a 3-D
component (Dimensions.threeD) in the 3D Shapes group: its sizes, its
detail, then its material.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
all
→ List<
ComponentSchema< Component> > -
Every 3-D shape.
no setter
-
arch
→ ComponentSchema<
Arch3D> -
Arch3D.
no setter
-
capsule
→ ComponentSchema<
Capsule3D> -
Capsule3D.
no setter
-
cone
→ ComponentSchema<
Cone3D> -
Cone3D.
no setter
-
cube
→ ComponentSchema<
Cube3D> -
Cube3D.
no setter
-
cylinder
→ ComponentSchema<
Cylinder3D> -
Cylinder3D.
no setter
-
plane
→ ComponentSchema<
Plane3D> -
Plane3D.
no setter
-
polygon
→ ComponentSchema<
Polygon3D> -
Polygon3D.
no setter
-
ramp
→ ComponentSchema<
Ramp3D> -
Ramp3D.
no setter
-
sphere
→ ComponentSchema<
Sphere3D> -
Sphere3D.
no setter
-
stairs
→ ComponentSchema<
Stairs3D> -
Stairs3D.
no setter
-
torus
→ ComponentSchema<
Torus3D> -
Torus3D.
no setter
Constants
-
materialFields
→ const List<
String> - The material's fields, in the order the inspector shows them.