RenderView class final

The camera a frame is drawn from, in the renderer's conventions: +Y down, clip y down, depth 0..1 (JustMatrix4.setPerspectiveYDown).

Constructors

RenderView()

Properties

cameraPosition → Vector3
Where the camera is.
final
hashCode → int
The hash code for this object.
no setterinherited
height ↔ int
Pixels to render.
getter/setter pair
projection → Matrix4
Camera → clip.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
view → Matrix4
World → camera.
final
width ↔ int
Pixels to render.
getter/setter pair

Methods

lookAt(Vector3 eye, Vector3 target, {Vector3? up}) → void
Sets view to look from eye at target, with up (default -Y, the engine's up).
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited