update method
void
update()
Brings nodeMatrices, palettes and skinBounds up to pose.
Implementation
void update() {
final skeleton = model.skeleton;
skeleton.evaluate(pose, nodeMatrices);
for (var s = 0; s < palettes.length; s++) {
skeleton.palette(s, nodeMatrices, palettes[s].rows);
skeleton.boundsInto(s, nodeMatrices, skinBounds[s]);
}
}