update method

void update()

Brings nodeMatrices, palettes and skinBounds up to pose.

Implementation

void update() {
  final skeleton = model.skeleton;
  skeleton.evaluate(pose, nodeMatrices);
  for (var s = 0; s < palettes.length; s++) {
    skeleton.palette(s, nodeMatrices, palettes[s].rows);
    skeleton.boundsInto(s, nodeMatrices, skinBounds[s]);
  }
}