place method
Moves instances for the model root at worldFromModelRoot (engine
world from the model's own axes, so including gltfToEngine): rigid
meshes to their nodes, skinned ones to the root (their joints place
them).
Implementation
void place(Matrix4 worldFromModelRoot) {
for (final instance in instances) {
if (instance.skin != null ||
instance.node < 0 ||
_skinned(instance.node)) {
instance.world.setFrom(worldFromModelRoot);
} else {
nodeMatrixInto(instance.node, _node);
instance.world.setProduct(worldFromModelRoot, _node);
}
instance.markMoved();
}
}