PosedModel constructor

PosedModel(
  1. GpuModel model
)

model in its rest pose.

Implementation

PosedModel(this.model)
  : pose = Pose.rest(model.data),
    nodeMatrices = Float32List(model.data.nodes.length * 16),
    palettes = [
      for (final skin in model.data.skins) SkinPalette(skin.joints.length),
    ],
    skinBounds = [for (final _ in model.data.skins) Aabb3()] {
  update();
}