boundsInto method
Its bounds in its entity's own space into out.
Implementation
@override
void boundsInto(Aabb3 out) {
final hy = Primitive3D.size(height) / 2;
out.setEmpty();
for (final p in points) {
out.addXYZ(p.dx, -hy, p.dy);
}
if (out.isEmpty) {
out.setValues(0, -hy, 0, 0, hy, 0);
} else {
out.max.y = hy;
}
}