PipelineSpec class final
A pipeline the renderer needs, named by its shaders in a bundle.
Constructors
- PipelineSpec(String vertex, String fragment, {GpuVertexLayout? layout})
-
The pipeline of
vertexandfragmentreadinglayout.const
Properties
- fragment → String
-
Fragment shader name.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- layout → GpuVertexLayout?
-
Vertex layout, or null for the vertex shader's own interleaved inputs.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- vertex → String
-
Vertex shader name.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override