PipelineSpec class final

A pipeline the renderer needs, named by its shaders in a bundle.

Constructors

PipelineSpec(String vertex, String fragment, {GpuVertexLayout? layout})
The pipeline of vertex and fragment reading layout.
const

Properties

fragment → String
Fragment shader name.
final
hashCode → int
The hash code for this object.
no setteroverride
layout → GpuVertexLayout?
Vertex layout, or null for the vertex shader's own interleaved inputs.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
vertex → String
Vertex shader name.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
override