NodeData constructor

NodeData({
  1. required String? name,
  2. required Matrix4 local,
  3. required List<int> children,
  4. int? mesh,
  5. int? skin,
  6. int? light,
  7. Vector3? translation,
  8. Quaternion? rotation,
  9. Vector3? scale,
})

A node with its local transform.

Implementation

NodeData({
  required this.name,
  required this.local,
  required this.children,
  this.mesh,
  this.skin,
  this.light,
  this.translation,
  this.rotation,
  this.scale,
});