keepEdges property
Whether each primitive keeps its edges (GpuPrimitive.edges) for lines drawn over the scene: on in an editor, off in a game, which never draws them.
Implementation
bool keepEdges = false;
Whether each primitive keeps its edges (GpuPrimitive.edges) for lines drawn over the scene: on in an editor, off in a game, which never draws them.
bool keepEdges = false;