MeshBuilder class final
Builds a ShapeMesh a vertex and a triangle at a time. Each triangle is wound to face the way its vertices' normals point, whichever order it was given in.
Constructors
- MeshBuilder([ShapeUv uv = ShapeUv.natural])
-
A builder laying textures out by
uv.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- uv → ShapeUv
-
How textures are laid out.
final
- vertexCount → int
-
How many vertices so far.
no setter
Methods
-
box(
double x0, double y0, double z0, double x1, double y1, double z1, {bool stretch = false}) → void -
The six faces of the box from (
x0,y0,z0) to (x1,y1,z1); each face's texture spans it once whenstretch. -
build(
) → ShapeMesh - The mesh built so far.
-
disc(
double radius, double y, int segments, {required bool up}) → void -
A flat disc of
radiusat heightyfacing up (−Y) or down (+Y), insegmentssteps; its texture spans it once when natural. -
face(
List< (double, double, double)> corners, double nx, double ny, double nz, {bool stretch = false}) → void -
A flat face through
corners(x, y, z each, in order round a convex outline) facing (nx,ny,nz); its texture spans it once whenstretchand the layout is natural, else by planar. -
fitTexture(
int from, int to) → void -
Rescales the texture coordinates of vertices
fromtototo span 0..1 each way. -
lathe(
List< (double, double, double, double, double)> profile, int segments, {required double aroundLength, required double profileLength}) → void -
Sweeps
profileround the Y axis insegmentssteps: a surface of revolution. Each profile point is (distance from the axis, y, the normal's outward part, the normal's y part, distance along the profile); the texture wraps once round (aroundLengthmetres for ShapeUv.metres) and runs down the profile (by its distance, overprofileLengthwhen natural). -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
planar(
double x, double y, double z, double nx, double ny, double nz) → (double, double) -
Texture coordinates of a point (
x,y,z) on a flat face facing (nx,ny,nz): projected onto the face, in metres (of the world for ShapeUv.metres), right and down as seen from outside it. -
quad(
int a, int b, int c, int d) → void -
Adds the quad
abcd(corners in order round it). -
toString(
) → String -
A string representation of this object.
inherited
-
triangle(
int a, int b, int c) → void - Adds a triangle facing the way its vertices' normals point. One with no area is left out.
-
vertex(
double x, double y, double z, double nx, double ny, double nz, double u, double v) → int - Adds a vertex; returns its index.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited