animatableKeys constant
The keys a game may change per entity as it runs — from code, the inspector or the Timeline — with withValues: colours and numbers, never maps, layers or switches.
Implementation
static const List<String> animatableKeys = [
'color',
'metallic',
'roughness',
'emission',
'emissionStrength',
'opacity',
'alphaCutoff',
'normalScale',
'occlusionStrength',
'tiling',
'offset',
'rotation',
];