animatableKeys constant

List<String> const animatableKeys

The keys a game may change per entity as it runs — from code, the inspector or the Timeline — with withValues: colours and numbers, never maps, layers or switches.

Implementation

static const List<String> animatableKeys = [
  'color',
  'metallic',
  'roughness',
  'emission',
  'emissionStrength',
  'opacity',
  'alphaCutoff',
  'normalScale',
  'occlusionStrength',
  'tiling',
  'offset',
  'rotation',
];