uvMode property
Where its textures are read: the mesh's own UVs, or the world's coordinates seen along the face's main axis — tiled per metre by the base colour texture's scale, the same on every face and size.
Implementation
final UvMode uvMode;
Where its textures are read: the mesh's own UVs, or the world's coordinates seen along the face's main axis — tiled per metre by the base colour texture's scale, the same on every face and size.
final UvMode uvMode;