GraphicsShapes constructor

GraphicsShapes(
  1. ModelUploader uploader,
  2. Future<Uint8List> read(
    1. String path
    ), {
  3. Iterable<Object> inUse()?,
  4. MaterialLibrary? library,
})

Shapes uploaded with uploader, their textures read by read; what is drawn now is told by inUse.

Implementation

GraphicsShapes(this.uploader, this.read, {this.inUse, this.library});